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Short game & putting

The scoring zone, where rounds are saved and three-putts disappear.

01

Putting Pace Card

Lag like a pro and wipe out three-putts with simple distance-control targets.

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How to use this card
Why it helps
Three-putts are the quickest strokes to win back, and they're almost always about pace, not line. Get your speed right and the hole starts to feel a lot bigger.
How to read it
It gives you distance-control targets — how far past the hole to aim — so the long ones cosy up close instead of dying short.
How to fill it in
Add your own reference strokes from the practice green: how big a stroke sends the ball 10, 20 and 30 feet.
02

Chipping & Pitching Card

Log how each club carries and rolls so you pick the right one around the green.

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How to use this card
Why it helps
Getting up and down more often usually comes down to picking the right club — not a fancier technique. This makes that choice easy.
How to read it
Each row logs how far a club carries versus how far it rolls, so you can pick the one whose carry-and-roll fits the shot in front of you.
How to fill it in
From one spot off the green, chip each club ten times and note the average carry and roll. Now you know all your options.
03

Bunker Basics Card

Setup and technique for greenside and fairway sand.

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How to use this card
Why it helps
Sand doesn't have to be scary. A clear setup you can trust turns bunkers from card-wreckers into routine up-and-downs.
How to read it
It lays out the setup and technique keys for greenside and fairway sand, in the order you'd use them.
How to fill it in
A reference card — tick the keys as you practise until the setup starts to feel automatic.
04

Green Reading Card

A simple three-step method for reading break and speed.

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How to use this card
Why it helps
A method you repeat beats guessing every time, and it quiets that second-guessing voice over the ball.
How to read it
It walks you through a simple three-step routine for judging break and speed.
How to fill it in
A reference card — follow the three steps every time until they become second nature.
05

Putting Stats Tracker

Track putts, three-putts and short putts to see what to practise.

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How to use this card
Why it helps
It's hard to fix what you can't see. A few rounds of honest numbers show you whether pace, short putts or reads are really costing you.
How to read it
Columns track your total putts, three-putts and makes from short range across a round.
How to fill it in
Tally each hole as you go. After a handful of rounds, the pattern points you straight at what to practise.
06

Putting Games Card

Competitive practice drills — ladder, gate, clock and worst-ball.

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How to use this card
Why it helps
Rolling the same putt over and over feels productive but rarely sticks. Playing little games under a bit of pressure is what actually transfers to the course.
How to read it
Four drills — ladder, gate, clock and worst-ball — each with a simple way to keep score.
How to fill it in
Write down your score for each game and see if you can beat it next time out.
07

Short-Game Practice Matrix

Score four short-game tests and try to beat your best each week.

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How to use this card
Why it helps
When practice has a score, you can see yourself improving instead of just hitting balls — and that little bit of measurement is surprisingly motivating.
How to read it
Four short-game tests, each with a box to score.
How to fill it in
Score each test, add them up, and log the total weekly to chase your best.

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